Being a designer and selling my stuff in-world has good sides, but also a few drawbacks. Among the latter… the prims limitations. Because I can’t place as many “For Sale” items as I have outfits to sell. Because this kind of forces me to use vendors. And as much as the ones I’m using are nice (yeah, Hiro, we’re speaking of yours here), I don’t have much choice when it comes to placing items to sell in them: I have to put my outfits in prims first.
Now why is this annoying? For me personally, it’s not; it’d actually be more of a convenience, it’s only one prim to stuff in, after all. It’s annoying for the customers, though. There isn’t one week without me getting at least one or two IMs along the lines of “Hi, I bought [Outfit X] from you, but when I try to wear it, I end up with a [insert color of container prim] ball on my head! Help please!” And truth be told, I never feel like laughing “har, har, newbie alert”; hadn’t it been for Sezmra kindly taking my hand when I joined Second Life last summer, I’d have made the exact same mistake myself, and scratched my head more than once trying to figure out what I had done wrong. In fact, the veyr first gift Sez gave me, I had to swallow my shame and ask her how to get the top out. Yes, me, the one who designs clothes and sells them now. I was a newbie once, too.
In all seriousness – what is logical about needing to rezz the prim on the ground, right-click it, go to ‘Edit’, then ‘Contents’ tab, then drag and drop the clothes one by one in your inventory? Sure, unless another system is found (and even the one from Gigas requires you to rezz the item first in order to pay it), I’ll have to either go on with this one, stop selling in places where I’m severly limited in prims, or only keep my very latest clothes in store, except in my own shop.
In other words – if someone doesn’t instinctively figure this system out in the first second, I’m not surprised at all, really.